![]() ![]() The targeted creature mu st make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. On a failed save, the target's speed is halved for 1 minute. The targeted creature must succeed on a DC 16 Dexterity saving throw. This ray has no effect on constructs and undead. The target awakens if it takes damage or another creature takes an action to wake it. The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. ![]() ![]() The targeted creature must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by you for 1 hour, or until the you harm the creature. The eye regains 1d4 charges every day at dawn. The effect of the ray is determined by which variety of the eye you have. Ten varieties of this eye exist, corresponding with and having rarity according to the ten different eye stalks of a beholder. The eye has 4 charges and as an action, you can spend a charge to fire a ray from the eye. This ornate medallion is set with the eye of a beholder. ![]()
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